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1)  classicality and humanity
创新性、古典性和人文性
1.
Innovation,classicality and humanity are characteristics of the architecture of humanism in Renaissance.
创新性、古典性和人文性是文艺复兴时期人文主义建筑的主要特点。
2)  the Cultural Innovation
文化创新性
3)  Innovative talent
创新性人才
1.
In the campaign of the western development,it is vital for Inner Mongolia to cultivate and attract a large number of innovative talents.
内蒙古在西部大开发中必须培养和吸引大批创新性人才。
4)  innovative talents
创新性人才
1.
It s a key issue for China education in the new century to cultivate and evaluate innovative talents in universities.
高校创新性人才的培养与评价是新世纪我国人才培养的关键命题和核心内容。
2.
The development of a Decioion Support System in evaluation of innovative talents in Universities is introduced.
分析了高校创新性人才评价决策系统并介绍了方案的初步设计。
3.
The key to building up an environment of human resources for implementing western development lies in cultivating innovative talents.
构建适宜于西部大开发战略所需的人力资源环境的关键在于创新性人才的培育。
5)  creative talents
创新性人才
1.
On such a basis, the characteristics and training methods of creative talents are discussed with concrete measures put forward to cultivate them from the following three aspects: creative thinkin.
在此基础上 ,探讨了创新性人才的主要特征和培养途径 ,从培养学生的创新思维、创新意识和创新能力三个方面提出了创新性人才培养的具体措施。
2.
The essay is about the importance of creative talents in the new era, and concludes that educators should pay attention to cultivating students?creative thinking.
本文探讨了新时期创新性人才的重要性,由此强调学校应该注意培养学生的创新性思维。
3.
With the coming of the knowledge-based economy era, the higher education in our country is objectively required to pay special attention to the cultivation of creative talents.
知识经济时代的到来客观上要求我国高等教育必须重视创新性人才的培养。
6)  personal creativity
个人创新性
1.
Then, how can we get the recognition of the customers for 3G business applications? And what are the factors that will affect consumer to use 3G business applications on earth?Against such a significant topic, this paper is based on UTAUT model, and combined with the "perceived risks", "perceived costs", "personal creativity" and "internet experience" to buil
那么,如何才能使3G业务得到用户认可?到底哪些因素会影响到消费者对3G业务的使用呢?针对如此意义重大的课题,本论文基于整合型信息技术接受和使用模型(UTAUT),结合消费者的“感知风险”、“感知成本”、个性因素——个人创新性和网络经验等因素共同构建了“3G业务接受行为概念模型”,并通过实证分析(问卷调查)的方法,揭示了模型中所涉及的各因素对消费者的使用行为产生的直接或间接影响,其影响大小排序依次为:使用意愿、感知促成条件、感知风险、感知成本、个人创新性、网络经验、努力期望、绩效期望和社会影响。
补充资料:褊性
1.褊狭的生性。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
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