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1)  3D mesh watermark
3D网格水印
2)  mesh watermarking
网格水印
1.
The algorithm focuses on the two challenges of mesh watermarking, i.
这个方案针对网格水印的两个难点 :网格的频率分解和受攻击网格的拓扑恢复 。
2.
This paper proposes a robust mesh watermarking algorithm using wavelet transform for semi-regular meshes obtained by remeshing.
提出了一种小波变换域的鲁棒网格水印算法。
3)  3D Grid
3D网格
1.
In the process of realization system, space coordinates of sampling points on the main object in the scene should be obtain firstly in order to generate scene 3D Grid.
基于上述背景,针对增强现实户外应用问题,提出了在真实场景主要物体上增加表面3D网格来实现虚实结合参数计算的思想。
4)  3D Mesh Model
3D网格模型
1.
After proper positioning and alignment of the 3D mesh models, the masking factor at each point based an estimate of on average difference between positions of connected vertices to a vertex is used for modifying imperceptibly the location of vertices.
提出一种新的空域3D网格模型数字水印方案,它对3D旋转、平移和均匀缩放具有鲁棒性。
2.
A block-breaking 3D mesh model algorithm based on Hash function is presented.
为了更好地保护3D产品的完整性,提出一种基于Hash函数的分块3D网格模型脆弱水印算法。
5)  3D curvilinear grids
3D曲线网格
6)  3D surface mesh
3D表面网格
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