1) air-to-land firing
对地射击
1.
Firstly,characteristics of air-to-land firing airborne rockets loaded in armed helicopter are analyzed and allowable attack area is defined.
首先,分析了武装直升机火箭对地射击的特点,确定了可攻击区;其次,建立了火箭弹弹着点散布的计算方法,并运用Monte - Carlo 法模拟弹着点的散布;第三,运用火箭弹弹道程序和破片战斗部杀伤面积计算程序,建立在武装直升机整个可攻击区内射击效率和最佳攻击区的算法;最后,以某型航空火箭弹为例进行计算,得到关于距离和俯冲角的最佳攻击条件曲
2) confrontation fire
对抗射击
1.
Tank confrontation fire simulation system of virtual battlefield consists of three parts such as advanced tank simulator, central control station and multi-function tank simulator, they are interconnected by Ethernet.
虚拟战场坦克对抗射击仿真系统由前瞻型坦克模拟器、中央控制台和多功能坦克模拟器3部分组成,通过以太局域网相连接。
4) firing game
射击对策
6) ground attack
对地攻击
1.
Taking the early warning radar s acquisition probability and detection range as main performance indexes,the variation of them under the oppressive jam from airplane formation in ground attacking are analyzed quantitatively.
该方法针对警戒雷达的发现概率和探测距离两个主要性能指标,定量分析了其在编队对地攻击中空中编队实施压制性干扰后的变化规律,给出了详细的理论推导,并通过仿真说明了该方法的有效性。
2.
Full probability based operational effectiveness analysis for air-to-ground attacking;
以马尔可夫理论为基础,运用全概率公式建立了飞机对地攻击的动态模型。
补充资料:跟踪射击(见空中射击)
跟踪射击(见空中射击)
pursuit attack
genzong sheli跟踪射击(pursuit attaek)见空中射击。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条