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1)  vertex coloring
顶点染色
1.
The paper shows that the n-dimensional d-ary De Bruijn Graph B(d,n ) is equitable (d+ 1 )-colorable,namely,the set of d" venices of B (d,n ) can be partitioned into d+ 1A vertex coloring theorem of linedigraphs is also proved.
给出了n维d进位DeBruijn图B(d,n)的一种均匀顶点d+1染色,即将其顶点集分拆成顶点个数至多相差1的d+1个无关集,并证明了关于一般有向图的线图的一个顶点染色定理。
2.
In this article,we use the fractional chromatic number to discuss the vertex coloring about a kind of cyclic graph of regularity of degree 6.
运用图的分数染色讨论了一类6-正则循环图的顶点染色,得到了邻接矩阵的首行具有形式(01110…0111)的n阶循环图G点色数:X(G)={4,4|n5,其它。
3.
This paper turns this problem into a mathematical model and resolves it with method of vertex coloring in picture theory,resulting in relatively reasonable algorithms and results.
本文将此问题提炼为一个数学模型,并用图论中已有的顶点染色法解决,得出了较为合理的算法和结果。
2)  vertex list coloring
顶点列表染色
1.
This paper gives the definition of edge list coloring and vertex list coloring and verter edeg list coloring,if G is wheel graph,then xLE(G)=△(G),xLE(G)=4,xLVE(G)=△(G)+1.
文章给出了边列表染色和顶点列表染色的定义,证明了对轮图,边选择数χLE(G)=△(G),点选择数χLE(G)=4,点边选择数χLE(G)=△(G)+1。
3)  Acrosome staining
顶体染色
4)  vertex coloring
顶点着色
1.
Mind evolutionary computation is used in solving vertex coloring problem.
应用思维进化计算求解顶点着色问题,给出求解给定图的色数、最小着色的算法。
2.
Based on the principle of graph theory, the paper transforms the matching/storing problem of railway dangerous goods into vertex coloring problem.
应用图论的原理将危险货物的配放问题转化为对图的顶点着色问题。
5)  vertex shader
顶点着色
1.
Based on current computer graphics hardware a technique is proposed for calculating irradiance environmental maps using vertex shader.
为了实现动态光照环境下辐照度环境纹理图的实时绘制,基于当前的通用图形硬件,提出了一种采用顶点着色器快速计算辐照度环境纹理图的方法。
2.
Facial behavior for ANPC is implemented by blending morph vertex shader(BMVS) technique in which the meshes of previously created animations,such as blinking,smile and visemes,can be blended to form new and unique animations on the fly and in real time.
用一种混合变形顶点着色(BMVS)技术实现ANPC的面部行为,该技术可以把各个行为动画,如眨眼、微笑、视位(visemes),混合形成整个面部行为动画。
6)  pixed colerization
顶点上色
补充资料:染色与非染色剂量计
分子式:
CAS号:

性质:利用染色和非染色塑料光密度的辐射诱导变化测定剂量。目前它是一种流行、方便的常规剂量计,所测定的剂量范围在1kGy~1MGy之间。一些材料比如PMMA,PVC,PC等被用于该种剂量计。

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