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1)  stochastic payoffs
随机支付
1.
In this paper,the preferences on stochastic payoffs are defined by quantile,and the Nash equilibrium of the bimatrix game with stochastic payoffs is given base on the preferences.
引入分位数定义了随机支付值的偏好,并在此偏好的基础上定义带随机支付双矩阵博弈的纳什均衡。
2.
In this paper, the preferences on stochastic payoffs are defined by quantiles, and the Nash equilibrium of the bimatrix game with stochastic payoffs is given base on the preferences.
首先,本文将引人中位数来定义随机支苟值的偏好,并在此偏好的基础上进一步定义带随机支付双矩阵博弈的纳什均衡。
2)  payment mechanism
支付机制
1.
While using payment mechanism in P2P resource-sharing application encourages users to share resources in exchange for better services,the disadvantage is that the user′s ability to earn money is unbalanced such that some users can hardly get services.
P2P应用中引入支付机制能够激励用户共享自己的资源来换取他人的服务,但缺点是用户获取货币能力不均衡会导致一些用户难以获得服务。
3)  payment with mobile phone
手机支付
1.
This paper introduces briefly the concept of the payment with mobile phone,expounds in detail the work flow and technological supports of the payment with mobile phone,analyzes the advantages and prospects of the payment with mobile phone,and advances some measures for popularizing the payment with mobile phone.
简单介绍了手机支付的概念,详细阐述了手机支付业务流程与技术支持,分析了手机支付的优势及其前景,提出了推广手机支付的措施。
2.
With the development of mobile phone value-added service, payment with mobile phone has become a popu-lar mode.
随着手机增值服务业务日益繁荣,手机支付也成为一种流行的支付方式。
4)  payment crisis
支付危机
5)  mobile payment
手机支付
1.
Research on mobile payment system based on the signcryption algorithm;
基于签名加密算法的手机支付系统的研究与实现
2.
Design and realization of identity-based mobile payment system;
基于身份认证的手机支付系统的设计与实现
3.
Research on Mobile Payment System Based on Tate Pairing;
基于Tate配对的手机支付系统的研究与实现
6)  stochastic dominance
随机支配
1.
Based on expected utility theory,the method combines stochastic dominance relation and current PROMETHEE Ⅱ method.
该方法在期望效用理论的基础上将随机支配关系与PROM ETHEEⅡ方法结合,通过阈值的引入考虑了决策者的不同偏好水平,通过计算每两方案在准则上的偏好函数,得到每两方案的多准则优序度,并计算出各方案的出流、入流和净流,进而确定方案集的排序。
补充资料:随机数和伪随机数


随机数和伪随机数
random and pseudo-randan numbers

随机数和伪随机数【喇间佣1 al川牌”山一喇闭..m.山娜;cJI了,a如曰e”nce,口oc月卿成.以叹“c月a】 数亡。(特别,二进制数:。),其顺序出现,满足某种统计正则性(见概率论(probability Uleory)).人们是这样区别随机数(mndomn切mbe比)和伪随机数(PSeudo一mn由mn切mbe岛)的,前者由随机的装置来生成,而后者是用算术算法构造的.总是假设(出于较好或较差的理由)所得(或所构造)的序列具有频率性质,这些性质对于具有分布函数F(z)的某随机变量心独立实现的一个序列来说是“典型的”;因此人们称作根据规律F(习分布的(独立的)随机数.最经常使用的例子为:在区间【O,l]上均匀分布的随机数亡。,尸(亡。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
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