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1)  terrain shading
地形晕渲
1.
Layered color map and texture blending based terrain shading;
基于色层图与纹理融合的地形晕渲
2)  shaded-relief map
晕渲地形图
3)  Hillshading
地貌晕渲
1.
In accordance with the production of map based on the theory of hillshading , the advanced OpenGL technology was used and all of the processes of computer automatic hillshading are accomplished in this paper.
从地貌晕渲的基本理论出发 ,采用先进的OpenGL软件开发平台 ,实现了计算机地貌晕渲的全过程。
4)  hill-shading
地貌晕渲
1.
Analyzing the basic principle of automatic hill-shading and methods for enhancing the 3D expression of relief in traditional hill-shading,exposure and slope are considered to be important factors to the 3D expression of hill-shading.
在总结传统手工晕渲经验和方法的基础上,深入分析了计算机地貌晕渲的原理,着重研究了坡度和坡向对地貌晕渲中阴影强弱和明暗程度的影响,提出了变比例调整高程和晕渲笔调调整两种方法。
5)  relief shading
地貌晕渲
1.
The research on realization of relief shading based on slope and aspect;
基于坡度坡向的地貌晕渲实现研究
2.
In this paper,taking Shenzhen Relief Map as an example,the basic theory and process of automated relief shading are introduced,and its merits are also discussed.
自动地貌晕渲是以计算机软、硬件为基础 ,对DEM数据实现的一种可视化。
3.
An approach to generate relief shading with stereoscopic vision automatically in personal computer is proposed.
在探讨电子地图中立体视觉必要性的基础上,提出了一种计算机条件下实现具有立体视觉的地貌晕渲的方法,并给出了其实现方法及部分实验结果。
6)  hill shading
[地]晕渲法
补充资料:晕渲
1.用水墨或颜色渐次浓淡烘染物象,使分出阴阳向背的绘画技法。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
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