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1)  Narratology and Videogames
叙事学与电子游戏
2)  Narrative game
叙事游戏
3)  Narrative of the game
游戏化叙事
4)  The Game of Narrative
叙事的游戏
5)  stage narration
戏剧叙事学
1.
This paper, by making a comparison between Zaju of Yuan dynasty and Western drama, studies the two techniques of setting suspense in Zaju——foretelling and delay, thereby to explore the common law in the field of stage narration in Chinese and Western drama.
本文以西文戏剧为参照,运用比研究的方法,就设置悬念的两种重要技巧、手法——"预示"与"延宕"在元杂剧中的运用问题予以粗略探案,借此探寻中西方戏剧叙事学领域存在的某种相通、相似的共同性规律。
6)  video game
电子游戏
1.
Video games usually adopt the following time strategies such as suspending "present time","future time", breaking time, and combining objective and psychological time and so on, which are features of the arts of video games as well.
悬置"现在"、"未来",时间碎片化,客观时间与心理时间重合,强化时间刻度等,是电子游戏艺术常采用的时间策略,也是电子游戏艺术性的根本表征之一。
2.
It contains abundant education value and plays an important role in the initiation of learning motivation, the cultivation of creative thinking, the forming of research-based way of learning and the cultivation of information quality, especially in the merging of video games and school-based curriculum.
电子游戏是课程资源之一,因为游戏是生活——客观生活、虚拟生活、主观生活,是文化艺术,它理当作为一种课程资源。
3.
Adolescent engagement in video game playing is becoming one of the major concerns of parents and schools in China s urban areas.
 利用修订的中文版电子游戏问卷对济南市4所初中1762名被试进行了测查,考察初中生玩电子游戏的现状与特点。
补充资料:叙事
1.叙述事情。把事情的前后经过记载下来。
说明:补充资料仅用于学习参考,请勿用于其它任何用途。
参考词条