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1)  neighbor nodes table interaction mechanism
邻居表交互机制
2)  interaction mechanism
交互机制
3)  neighbor table
邻居表
1.
The neighbor table was introduced to make sure that the routing was locally optimal by considering the routing hops.
改进算法中通过引入邻居表,考虑路由跳数使路由局部最优,同时改进算法中也考虑了节点的剩余能量,路由选择的时候尽量避开剩余能量较低的节点。
2.
The scheme proposed improved the efficiency of the original routing algorithm by employing neighbor tables based on the analysis of ZigBee network address assignment mechanism and Cluster-Tree routing algorithm,and if the table containes a neighbor node that enables reducing the routing cost to the destination,it could be the next hop node.
首先介绍ZigBee网络的地址分配机制,分析Cluster-Tree路由算法,并在此基础上引入邻居表提出改进算法。
4)  near neighbor interaction
近邻交互
1.
A new approach of improved particle swarm optimization(PSO)with near neighbor interaction(NNI_PSO) is developed.
提出了一种新的粒子群优化方法――融合近邻交互的粒子群优化算法(Particle Swarm Optimization Combined with Near Neighbor Interaction,NNI_PSO)。
5)  quadrant neighbor list
象限邻居表
1.
In this paper,an ant algorithm based on a geometry structure of TSP is presented to solve these shortcomings,constructing candidate list by quadrant neighbor list and initializing pheromone table by dual quadrant neighbor method.
本文提出了一种基于旅行商问题(TSP)几何结构的蚁群算法,利用象限邻居表构造候选集和对偶限象邻居的方法初始化信息素,用以克服上述缺陷。
6)  neighbour congestion table
邻居拥塞表
1.
This paper proposes a concept of neighbour congestion table,improves Ad Hoc on Demand Distance Vector(AODV) Protocol on the base of bypass,neighbour congestion table,hello message and Next Green-hop Requset(NGRQ) systems.
该文提出邻居拥塞表概念,利用旁路、邻居拥塞表、hello消息和下一绿色节点请求技术,对自组网按需距离矢量(AODV)协议进行改进,提出自组网拥塞适应按需距离矢量(CA-AODV)路由协议。
补充资料:邻居
1.住家接近的人或人家。
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