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1)  3-D texture
3维纹理
2)  3D texture hardware
3维纹理硬件
3)  3D texture
三维纹理
1.
By the algorithm, at first the volume data is transferred into the video RAM as 3D texture, then the ray s entry point, leave point and the ray traversal in the GPU are calculated by the vertex program and the fragment program.
首先将体数据作为三维纹理保存在显存中,然后通过编写顶点程序和片段程序将光线进入点/离开点计算和光线遍历的计算移入GPU中执行,最后根据不同的采样点颜色混合公式实现不同的绘制效果。
2.
The algorithm of texture mapping is dassified into two main categories,2D and 3D texture mappings.
对纹理映射的算法进行分类,从二维纹理映射和三维纹理映射两个大类分别进行阐述。
3.
At last this paper presents a comparison between 3d texture method and particle system of rendering cloud and smoke,to analyze the advantage of our me.
本文描述了一种利用基于OpenGL三维纹理实现的直接体绘制方式显示流体模拟结果的方法。
4)  2D texture
二维纹理
1.
To start with,2D texture mapping consists of two sections including the method of obtaining texture and mapping.
对纹理映射的算法进行分类,从二维纹理映射和三维纹理映射两个大类分别进行阐述。
5)  three dimensional crack growth trajectory
3维裂纹扩展轨迹
6)  2D texture recognition
二维纹理识别
补充资料:[3-(aminosulfonyl)-4-chloro-N-(2.3-dihydro-2-methyl-1H-indol-1-yl)benzamide]
分子式:C16H16ClN3O3S
分子量:365.5
CAS号:26807-65-8

性质:暂无

制备方法:暂无

用途:用于轻、中度原发性高血压。

说明:补充资料仅用于学习参考,请勿用于其它任何用途。
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