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1)  position against offense and defense
对位攻守对抗
1.
By "seeing through the appearance to the essence",this paper explores the rules of position against offense and defense in basketball,and studies the its essential characteristics through the dynamic dialectical relationship between offensive and defensive,in hopes of providing reference for the simultaneous development of teaching,practice,and theory.
以"透过现象看本质"的方法,探讨研究篮球运动中的对位攻守对抗规律;以"动态"的攻守辩证关系,认识分析对位攻守对抗规律的本质特征。
2)  offensive and defensive combat
攻守对抗
1.
By the offensive and defensive combat interpretation of the law, revealing the offensive and defensive basketball in contradiction of the basic characteristics of the development of sport.
通过对篮球运动攻守对抗的规律的阐述,揭示了篮球运动攻守对抗的基本特征。
3)  comprehensive offensive and defensive confrontation
攻守综合性对抗
4)  attack-defense confrontation
攻防对抗
1.
Engineering method for operation effectiveness evaluation is proposed from the view-point of attack-defense confrontation,based on the characteristics of effectiveness evaluation and the advantage of operation simulation.
通过论述、总结导弹武器系统效能的基本概念,综合分析了现有作战效能评估方法使用的范围和存在的问题;结合效能评估的特点和攻防对抗仿真的优势,从攻防对抗观点出发,探讨了飞航导弹体系作战效能评估的实现途径;分析了基于攻防对抗仿真的飞航导弹作战效能分析过程,并根据飞航导弹对抗过程建立了飞航导弹的效能指标体系、模型框架、效能评估和分析方法。
2.
In order to improve the current network security evaluation systems, a novel evaluation algorithm, called the quantitative network security evaluation based on attack-defense confrontation, is proposed in this paper.
为了弥补当前网络安全态势评估系统的不足,提出了一种基于攻防对抗环境的网络安全态势量化评估算法。
3.
This paper analysis the behavior of constructing an Attack-defense confrontation simulation system, present the basic idea of modularization building and the framework of system, give the important model of the system ,including air to ground cooperate warfare model ,the offence ?penetration model of foe and the combat effectiveness model.
该文首先分析了构建攻防对抗仿真系统的意义及特点 ,给出了用模块化建模方法对系统进行建模的基本思想及系统的组成结构 ,给出了航空兵、地面防空兵协同作战抗击敌来袭目标模型 ,包括进攻突防模型、防御模型以及战果评判等模型 ,最后给出了具体实现方法。
5)  attack-defense interaction
攻防对抗
1.
The present status of attack-defense interaction simulation systems is introduced, and the feasibility & advantages are discussed by regarding distribution systems as multi-agent systems.
介绍了攻防对抗仿真系统的研究情况 。
6)  attack-defense countermine
攻防对抗
1.
An simulation model and analytical method on attack-defense countermine of hypersonic weapon and surface-to-air missile are presented in this paper.
文中建立了高超声速武器与典型地空导弹防御系统的攻防对抗仿真模型与分析方法,通过蒙特卡洛打靶法计算地空导弹对高超声速武器的命中概率,进而得到在不同条件下高超声速武器的突防概率,并分析了影响突防能力的主要因素。
2.
An simulation model on attack-defense countermine of cruise missile and surface to air missile is presented.
根据美国工业界武器系统效能咨询委员会对作战效能的定义 ,针对某型飞航导弹给出了其作战效能分析模型的解析法表述 ,建立了飞航导弹与某典型地空导弹攻防对抗的仿真模型。
补充资料:攻守


攻守
offense versus defense

  gong一shou攻守(gong versus shou:offense versus de-fense)中国古代兵学术语。攻与守是战争矛后运动的基本形式,也是兵家研究的重要课题。《孙子》首先论述了攻与守的辩证关系。攻与守既矛盾,又统一,“攻守一法,敌与我分而为二事。若我事得,则敌事败;敌事得,则我事败”。攻与守相互依存,相互转变,“攻是守之机,守是攻之策”(《唐太宗李卫公问对》卷下)。攻与守,都是为了夺取主动权,争取战争的胜利。在“同归乎胜”这一点上,二者统一起来。在战争中,敌对双方总是交替运用进攻与防守这两种手段。尽管古代兵学家认为防守比进攻节省兵力,“守则有余,攻则不足”(银雀山汉墓竹简本《孙子·形)}),“客倍主人半,然可敌也”(银雀山汉墓残简《孙槟兵法·客主人分}))。但是,战争中是攻,是守,要根据敌情、己情等多方面的条件而定,故应“知夫攻守之所宜”(《何博士备论·秦论})),当攻则攻,当守贝lJ守,或以攻为守,或以守为攻。知攻而不知守,知守而不知攻,都要失败。兵家认为,在攻守之中,不仅仅只是攻击或保守城池营阵,更要重视精神因素,要攻心守气,攻贝lJ摧毁敌人的战斗意志,守则保持旺盛的士气。 (郑心田)
  
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