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1)  interactive-context model
交互上下文模型
2)  interactive-context
交互上下文
1.
In order to improve the inadequacy of prediction brought by the lack of considering of interaction situation in the current study of context predictiona,n interactive-context prediction approach based on the interactive rule was proposed.
为了改进当前上下文预测中由于缺乏对交互情况的考虑所导致的不完全预测问题,提出了基于规则对交互上下文进行预测的方法。
2.
In order to solve the problem above, this paper presents a context prediction approach based on interactive-context, gives the concepts of interactive-context and interactive-context prediction, and introduces the modeling of interactive-context and the reasoning algorithm of interactive-context prediction.
为了合理、有效地解决上述局限性问题,该文提出基于交互上下文的预测,给出交互上下文及交互上下文预测的概念,以及相关的建模、推理算法。
3)  contextual bisimulation
上下文互模拟
4)  context model
上下文模型
1.
Design of Context Model in Pervasive Computing Environment;
普适计算环境中上下文模型的建立
2.
Based on by typical coding schemes such as EZW,SPIHT, EBCOT,3D-IEZW,3D-SPIHT and 3D-ESCOT,a context model(3D-OWNER) of wavelet coefficients is proposed,which makes use of partial order,self-similarity between subbands of wavelet coefficients and the correlation of neighboring wavelet coefficients.
受EZW、SPIHT、EBCOT模型及3D-EZW、3D-SPIHT、3D-ESCOT模型的启发,综合利用小波系数不同子带间的自相似性、偏序性和同子带内相邻系数的相关性,提出了一种三维小波嵌入编码的上下文模型(3D-OWNER)。
3.
Through the combination of the idea of the linear prediction used in the GlicBawls coding scheme and the idea of the quantization taken in the CALIC coding scheme to reduce the number of contexts, a new context model of wavelet coefficients for image compression is proposed.
结合GlicBawls编码方法的线性预测思想和CALIC编码方法通过量化减少上下文个数的思想 ,提出了一种新的用于图像压缩的小波系数的上下文模型。
5)  context probability modeling
上下文概率模型
6)  context model
上下文法模型
1.
Wavelet threshold denoising via non-Gaussian distribution and context model;
基于非高斯分布和上下文法模型的小波阈值去噪算法
补充资料:交互
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