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1.
A Relief-Texture-Mapping Based Fast Display Method of Complex Models
基于浮雕纹理贴图的复杂模型快速显示
2.
Research on Texturing for Photo-Realistic 3-D Modling;
面向真实感三维建模的纹理贴图技术研究
3.
Texture mapping is to apply textures to points, lines, polygons, bitmaps, and images to improve the reality of models and decrease the procedure of drawing geometric models.
利用纹理映射函数对模型进行纹理贴图,增加了模型的真实感,并减少了建模的难度;
4.
The relevant techniques,including linear spring mesh model,muscle-based model and texture mapping are discussed in detail.
并详尽地介绍了线性弹性模型和肌肉模型的理论和构造以及纹理贴图等技术。
5.
This paper solves the problem with the self-adaptive texture mapping method of NURBS surface.
运用上述方法,系统基本解决了动态层次细节划分技术引起的模型失真和纹理贴图异常。
6.
Texture resolution matters-- tiling helps.
纹理分辨率的问题—有助于处理贴图。
7.
In the render on the right, the same texture was mapped to just the Incandescence channel.
在右侧的渲染中,同样的纹理只在白炽通道上贴图。
8.
To truly disable the texture you'd want to toggle the'. transparency,''. ambientColor,' etc., attributes as well. I'll leave that as an exercise for the reader.
为真是关闭这个纹理,你也要去关闭“透明”“漫射贴图”等属性。我将为读者保留这个练习。
9.
A3 D Granite texture is also used to produce a simple bump map on the material.
一个3D的花岗岩纹理也是用于在这个材质上产生一个简单的凹凸贴图。
10.
The shading network plugged into the cobblestone material uses a simple black and white File texture as the basis for both a color and a bump map effect.
这个插入鹅卵石材质着色网络是用一个简单的黑白文件纹理当作颜色和凹凸贴图效果。
11.
It is one of those techniques that look good in tech demos, papers with specific scenes, textures and viewpoints.. but not in general.
不一般的视差贴图,要集合良好的演示技术,特定布景,对象纹理和观察视角。
12.
Study on the Figerprint Compression Algorithm Based on Characteristic of Texture;
基于指纹纹理特征的指纹图像压缩算法的研究
13.
Bump. Give accents to pimples, pore, wrinkles, moles.
凹凸贴图:表现细微特征,如青春痘,毛孔,皱纹,胎记等。
14.
patterned with veins or streaks or color resembling marble.
由像大理石般的纹理、条纹或色彩组成的图案。
15.
Flotation froth image texture extraction method based on fuzzy texture spectrum
基于模糊纹理谱的浮选泡沫图像纹理特征提取
16.
A Study on Fingerprint Image Preprocessing Algorithm Based on Texture Analysis
基于纹理分析的指纹图像预处理算法研究
17.
The Screw Thread shading network uses an expression and a ramp to displacement map only the threaded section of a screw.
螺纹材质网络使用一个表达式和一个渐变在只有螺纹部分做置换贴图。
18.
Fingerprint Preprocess includes Fingerprint Foreground Extraction, Image Enhancement and Thinning.
预处理部分涉及到指纹有效区域的提取、指纹图的增强和指纹细化。