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1.
This paper designs a multi-screen rendering system based on distributed real-time rendering, dividual output and tiled display.
设计了一个基于分布式实时渲染、屏拼接显示的多屏渲染系统。
2.
The Design and Implement of Distributed Rendering System Based on OSG
基于OSG的分布式渲染系统的设计与实现
3.
Distributed Rendering Based Web Service;
基于Web Service的分布式三维渲染
4.
SPN-Based Analysis of Distributed Rendering System's Infrastructures
基于SPN模型的分布式动漫渲染系统架构分析
5.
Research of synchronous rendering algorithm in the distributed tower simulator
分布式塔台模拟机中同步渲染算法的研究
6.
Research about cooperative control of scene rendering for distributed virtual reality system with real-time synchronization multi-interaction
分布式多交互虚拟场景渲染的协同控制
7.
Massive landscape paging scheuling and real-time rendering strategy on PC platform
PC平台下海量地形的分页调度和实时渲染
8.
Research on Distributed System and Special Effects Rendering Based on Driving Simulator;
基于汽车驾驶模拟器的分布式系统及特效渲染研究
9.
Research and Realization of Cluster Rendering System on WEB;
WEB方式集群渲染系统的研究与实现
10.
HDR Technology in Real-Time Rendering;
实时渲染中HDR技术的研究与应用
11.
Real-time Rendering of Gas Phenomena in 3D Virtual Urban Environment;
三维虚拟城市环境中的实时气体渲染
12.
The Realtime Rendering Based on Sort-First Architecture;
基于Sort-First架构的实时渲染
13.
GPU-based Real-time Rendering Techniques for Large-scale Point-based Models;
基于GPU的大规模点模型实时渲染技术
14.
Real-time Rendering of Rain GPU-based in Marine Simulator;
航海模拟器中基于GPU的雨的实时渲染
15.
The Research on Shader-Based Real-Time Cartoon Rendering
基于着色器技术的实时卡通渲染研究
16.
A LibMini-based Real-time Algorithm for Dynamic Terrain Rendering
基于libMini的动态地形实时渲染算法
17.
Honesty is a greatly overrated virtue.
诚实是被过分渲染的美德。
18.
Terrain Constructing Algorithm Based on Brownian Motion and Realistic Rendering;
基于布朗运动的地形构造算法及其真实感渲染