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1.
Quasi-Physical Quasi-Human Algorithm for Protein Folding;
求解蛋白质折叠问题的拟物拟人算法
2.
A Quasi-physical and Quasi-human Algorithm for Protein Structure Prediction;
求解蛋白质结构预测问题的拟物拟人算法
3.
Plant Fractal Simulation Based on BSP Algorithm
基于BSP算法的植物分形模拟研究
4.
Simulated annealing algorithm for two dimensional placement problems
模拟退火算法求解矩形物体布局问题
5.
Study on characters Affective Computing in Virtual Learning Environment;
虚拟学习环境中的人物情感计算研究
6.
Research on the Construction Method of Virtual Human in 3D Virtual World
三维虚拟世界中虚拟人物的构建方法研究
7.
Reconstruction of Virtual Human and Animated Algorithm;
虚拟人体模型的重构及动画算法研究
8.
Pure Quasi-human Algorithms for Solving the Rectangle Packing Problem;
求解矩形packing问题的纯粹拟人算法
9.
Virtual Mannequin Establishment Based on Crust Algorithm
基于Crust算法的虚拟人台重建
10.
The Pseudospectral Mathod Calculation of Tide Field and Particle Random Walk Simulation of Materials in Daya Bay;
大亚湾潮流场拟谱法计算及物质扩散的粒子随机行走模拟
11.
The main idea of Ant Colony Algorithms is to artificially simulate the process of ants seeking food to find optimal solutions to the transportation problem at hand.
蚁群算法是指通过人工模拟蚂蚁搜索食物的过程来求解运输优化问题的一种算法。
12.
SPATIAL HASHING BASED COLLISION DETECTION ALGORITHM FOR VIRTUAL PLANTS
基于空间散列法的虚拟植物碰撞检测算法
13.
A general algorithm based on interpolate subdivision surface to simulate stationary flexible cloth is presented.
提出一种基于插值细分造型的织物模拟算法。
14.
Two-Level Tightly Concatenating Algorithm for Multiphysics Parallel Numerical Simulations
多物理并行数值模拟中的两层紧耦合联接算法
15.
The Research on Bilevel Integer Programming Algorithm Based on Plant Growth Simulation;
基于模拟植物生长的二级整数规划算法研究
16.
Design of Algorithms and Programs for Drug Discovery and Drug Targeted Virtual Screening;
药物发现及靶向虚拟筛选的算法与程序设计
17.
Geometry Simplification for Buildings in Virtual City;
虚拟城市中三维建筑物模型的简化算法
18.
Research on Simulation Algorithms of Stochastic Biological Processes Based on Stochastic Petri Nets;
基于随机Petri网的随机生物过程的模拟算法研究