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1.
The Design and Implementation of a Real Time Mobile Surveillance System;
基于移动终端的实时场景监控系统设计与实现
2.
The Research and Implementation of Real-time Shadow Algorithms in 3D Scene;
三维场景实时阴影算法的研究与实现
3.
The Research and Implementation of Real-time Shadow Algorithms in Virtual Scene;
虚拟场景实时阴影算法的研究与实现
4.
Design of a Real-time Interactive Visual System Platform Based on Scene Graph
基于场景图的实时交互视景系统平台设计
5.
Rendering forest scenes in real-time based on pen-and-ink style
森林场景的钢笔风格化实时绘制技术
6.
The Research and Implementation of Real-time Rendering Techniques in Distributed Virtual Scene;
分布式虚拟场景实时绘制技术的研究与实现
7.
Realistic Rendering of 3D Terrain Scenes Based on Fractal Theory;
基于分形理论的地形场景实时真实感绘制
8.
Large-scale scenes of virtual water in the realization of real-time effects
大规模虚拟场景中水体实时效果的实现
9.
Study of Real-Time Rendering in Complex Virtual Environment;
虚拟场景中实时图形绘制关键技术研究
10.
Research on the Rendering Technology of Virtual Scene Based on Real-time Terrain;
基于实时地形的虚拟场景绘制技术研究
11.
A Study on Real Time Rendering and Interaction of Big VRML Scene;
较大规模VRML场景实时显示与交互技术的研究
12.
Research and Development of Realtime Roam System in 3D Environment Based on Virtools;
基于Virtools的三维场景实时漫游系统的研究与开发
13.
Research and Application on the Real-time Rendering Algorithm of 3D Scene;
三维场景中实时渲染算法的研究与应用
14.
Study on the Efficient Modeling and Real-time Rendering of Large-scale Urban Scenes;
大规模城市场景的高效建模及其实时绘制研究
15.
Study on Some Technical Problems in Real-time Rendering of Large-scale Scenes
大规模场景实时渲染若干技术问题研究
16.
An Algorithm for Real-time Rendering of Very Large-scale Terrain
一种超大规模地形场景的实时渲染算法
17.
Deception-jamming technology against the SAR based on the deceptive scene and real-time analyses
虚假场景SAR欺骗式干扰技术及实时性分析
18.
Real-time Rendering for Out-of-core Terrain Model in Complex 3D Scenes
复杂场景中海量外存地形模型的实时绘制算法