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1.
Product Conceptual Design of Mobile Phone Game Based on Kano Analsysis;
基于Kano分析技术的手机游戏概念设计
2.
The Games-to-Teach idea in the Foreign Language Educational Games Conceptual Prototypes Design
Games-to-Teach理念中的外语类教育游戏概念模型设计
3.
Idle Talks of WeiJin: Language Games;
魏晋清谈:语言游戏——以伽达默尔的游戏概念为视角对魏晋清谈的分析
4.
Play and Art:On Gadamer s Concept of Play;
游戏与艺术——伽达默尔“游戏”概念论析
5.
Research of Digital Educational Game Concept Models and Programming Technology;
数字化教学游戏的概念、模型与开发技术研究
6.
The Conceptual Framework Design of Wargaming in Enterprise Competitive Intelligence;
企业竞争情报战争游戏的概念框架设计
7.
Butts was not discouraged-his friends enjoyed the game, and using them as guinea pigs he continued to develop and refine the concept and rules.
伯茨并不气馁—他的朋友们都喜欢这种游戏。他以他们为试验品,继续发展改进游戏的概念和规则。
8.
Children at the age of five have a good grasp of numbers. Therefore, parents can play abacus games to help strengthen his mathematical skills.
五岁的孩子对数字的运用有相当的概念,可利用珠算等游戏加强孩子对数学概念的掌握。
9.
Concept and Object as Well as Their Relationship:--Wittgenstein on ″the Way of Playing Game″;
概念与对象及其关系:维特根斯坦论“玩游戏的方法”
10.
Battle on Human Rights, Not a Game on Concept Study on the General Features and the Special Features of Human Rights;
人权较量,不是概念游戏——人权普遍性和特殊性问题探析
11.
This article is about the philosophical concept and literary form. For the Half-Life 2 mod, see Dystopia (computer game).
这篇文章是关于哲学的概念和文学类型。找战栗时空二的模组,请看反乌托邦(电脑游戏)。
12.
The conceivability of notion in computer game designing is the No. 1 priority that a designer has to grab in the world between the real and the virtual.
在虚拟环境下,游戏设计的首要问题是设计者对真实与虚拟世界把握的概念构想。
13.
Returning to Game Theatre of the Life Memory--on possibility of establishment and application of emotion sign;
回归生命记忆的游戏剧场——试论情感概念符号系统建立与应用的可能性
14.
Definition of Sports Tourism and Discrimination of Relevant Concepts;
体育旅游与相关概念辨析及其概念界定
15.
To bet or wager money on games of chance, races, etc.
在概率类游戏或比赛中打赌或下注。
16.
A game of chance using dice.
赌骰子一种使用骰子的概率游戏
17.
B: Well, I guess she is trying to play hard-to-get.
嗯,大概想跟我玩「擒故纵」游戏吧!
18.
It is the application of probability theory to a game.
它是把概率理论应用到游戏用的方式