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1.
Imperfections and Reconstructions on Natural Community Games of Children;
略论儿童自然群体游戏的缺失及其重建
2.
The Social Impact of the Online Games;
网络游戏的玩家群体行为探悉及其社会影响
3.
Effect of Game Player Experience and Game Difficulty on Playing Results
玩家游戏体验与游戏难度对游戏结果的影响
4.
Pervasive Game--An Accessible Game Experience;
随境游戏——一个可见可触的游戏体验
5.
TEEN Titles rated T( Teen) have content that may be suitable for ages13 and older.
青少年标有T(少年)母评级的游戏,适合13岁及13岁以上的群体。
6.
On the Differences among College Students about Adoption and Continuance of Online Games;
大学生群体对网络游戏采用行为的差异比较研究
7.
Go to the gym, play a game.
去体育馆,去玩游戏。
8.
play games, play sports.
做游戏,参加体育项目。
9.
On Sport Games--On sport of main games theory in West;
论体育游戏——透析西方主要游戏理论的体育观
10.
Perfect Integration of Games and Physical Education: On the Game-based Physical Education
游戏与体育教学的完美融合——论游戏化体育教学
11.
A group of bystanders was invited to join in the game.
一群看热闹的人被邀请一起玩游戏。
12.
A group of children are playing games on the playground.
一群孩子正在操场上做游戏。
13.
A group of children were dressed to play charades.
一群孩子穿着夜礼服在玩字迷游戏。
14.
The game of "Statues" is a similar active mental combination game.
“木头人”游戏同样是一种体脑结合的游戏。
15.
How does a good soundtrack add to the experience of playing a game?
一个好的游戏原声能怎样增加玩游戏的体验?
16.
On the Relation between Sport and Game--a probe into game teaching method;
浅谈游戏与体育的关系——游戏教学法初探
17.
Discussion on Sports and Games;
议体育与游戏——有感电子竞技应回归游戏的本质
18.
Educational Network Games:Value Experience on the Potential Educational Quality of Network Games;
教育网络游戏:网络游戏教育潜质的价值体验