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1.
Management and control of shaders based on real-time rendering
实时渲染应用程序中着色器的管理和控制
2.
HDR Technology in Real-Time Rendering;
实时渲染中HDR技术的研究与应用
3.
Research and Application on the Real-time Rendering Algorithm of 3D Scene;
三维场景中实时渲染算法的研究与应用
4.
Real-Time Atmospheric Effect Render in Space Visualization
实时大气渲染在空间科学仿真可视化中的应用
5.
This paper designs a multi-screen rendering system based on distributed real-time rendering, dividual output and tiled display.
设计了一个基于分布式实时渲染、屏拼接显示的多屏渲染系统。
6.
Real-time Rendering of Gas Phenomena in 3D Virtual Urban Environment;
三维虚拟城市环境中的实时气体渲染
7.
The Realtime Rendering Based on Sort-First Architecture;
基于Sort-First架构的实时渲染
8.
GPU-based Real-time Rendering Techniques for Large-scale Point-based Models;
基于GPU的大规模点模型实时渲染技术
9.
Real-time Rendering of Rain GPU-based in Marine Simulator;
航海模拟器中基于GPU的雨的实时渲染
10.
The Research on Shader-Based Real-Time Cartoon Rendering
基于着色器技术的实时卡通渲染研究
11.
A LibMini-based Real-time Algorithm for Dynamic Terrain Rendering
基于libMini的动态地形实时渲染算法
12.
Simulation of Point Based Rendering for Three Dimensional Lithography Development
用点渲染算法实现光刻胶显影过程的三维模拟(英文)
13.
Dynamic Link Library Creation in Development of STL File Rendering Program
在STL文件渲染程序开发中的动态链接库创建
14.
Research on Application of Non-Photorealistic Rendering in Design and Invention of Digital Art;
非真实渲染在数码艺术设计与创作中的应用研究
15.
The Implementation of Cell-shading by Using VertexShader in VC++
在VC++中使用VertexShader实现卡通渲染
16.
Application and Study of Grid Technology in Animation Rendering;
网格技术在动画渲染中的应用与研究
17.
Research and Implementation of GPU-based Real-time Non-Photorealistic Rendering;
基于GPU实时非真实感渲染的研究与实现
18.
Real-Time Shadow Rendering Based on Non-Photorealistic Rendering Techniques
基于非真实感绘制技术的实时阴影渲染